Case Study: Gestural Entertainment Center for Canesta
Written by admin on March 11, 2009 – 8:55 am -From a practical standpoint (because it required the most development time), our first design task was to define the gestures that would control the entertainment center. This was a combination of brainstorming (making a lot of crazy gestures) and then comparing them to three things: ….
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Case Study: Gestural Entertainment Center for Canesta
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