DevelopingKit.Com

Darkroom & Developing Kit


Case Study: Gestural Entertainment Center for Canesta

Written by admin on March 11, 2009 – 8:55 am -

From a practical standpoint (because it required the most development time), our first design task was to define the gestures that would control the entertainment center. This was a combination of brainstorming (making a lot of crazy gestures) and then comparing them to three things: ….

Here is the original: 
Case Study: Gestural Entertainment Center for Canesta

Share/Save/Bookmark


Posted in Uncategorized |

Post a Comment